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PLAYER
HANDLE: Lex
CONTACT: Plurk - FightingSpirit or PM this journal
OVER 18? Yes
CHARACTERS IN-GAME: Kagura

CHARACTER
NAME: Neito Monoma
CANON: My Hero Academia
CANON POINT: Chapter 217
AGE: 16
BACKGROUND: here

PERSONALITY: Neito Monoma is a very competitive person, to the point that he becomes obsessive and obnoxious about it. While a healthy competitive spirit is encouraged at UA, Japan’s most famous school for training professional heroes, Neito frequently takes it too far. He can’t resist making snide remarks to those in class 1-A, the other hero class in his year. Sometimes he takes it beyond snide and can be downright insensitive, such as heckling Izuku Midoriya about what sort of trouble he might bring down upon UA after his encounter with the hero killer Stain, even knowing that it was a frightening experience and that the elder brother of Tenya Iida (a close friend of Izuku’s) was in the hospital from fighting Stain. He’s so focused on the rivalry between classes 1-A and 1-B that he won’t hesitate to put himself down if it still serves to prove his point, such as when he mocked class 1-A for having five people who failed the final exams and had to take extra make-up classes during the special forest camp training while class 1-B only had one (him).

By contrast, Neito is very cooperative, loyal and supportive toward all of his classmates in 1-B. He speaks well of them, rarely having a negative word to say to or about any of them. He doesn’t even begrudge his classmate Itsuka Kendo for hitting him whenever he takes his taunting of 1-A too far. On the contrary - he convinces her to enter the beauty contest in UA’s school festival, because he sincerely believes she has a good chance of winning due to her looks and likeable personality. When he and Tetsutetsu are on different teams in the cavalry battle of the UA sports festival, they agree to not hold grudges regardless of which of them wins. During the joint training exercise between 1-A and 1-B, he boasts of his classmate Kinoko Komori’s abilities and says she’s one to fear. When another classmate, Setsuna Tokage, apologizes for losing to 1-B, he responds with words of reassurance and encouragement.

Among his classmates, Neito is an influential leader. His classmates go along with his ideas regularly, even if some of them find his histrionics toward 1-A excessive and annoying. Most of the class went along with his idea to deliberately place lower in the obstacle course race during the UA sports festival in order to be underestimated and get a preview of the skills and powers of the competition. For the UA school festival, he played the lead role in the class play. During the joint training session, his teammates deferred to his judgement to the point that he told him that they probably shouldn’t rely on him so much. His classmates do share his desire to compete with 1-A and get 1-B a chance to shine and respond to his energy and drive, even though none of them take it to the excessive and obnoxious degree that he does. Neito is excellent at working within a team and wants his entire class to do well, building them up so that they can all succeed together.

Despite his outward confidence that borders on arrogance, Neito does have some insecurities. When he was younger, people doubted his abilities and called his dream of becoming a professional hero unrealistic and foolish because his quirk relies on others instead of having power of his own. This has motivated him to succeed. Part of his issues with 1-A is that their class stands out for their flashy and powerful abilities, and thus he’s personally invested to prove to others and to himself that he is capable of being a great hero. Neito is aware that some of his behaviour is unbecoming of a hero and feels he has to resort to being underhanded (such as taunting opponents to get under their skin) in order to compete. This is, perhaps, the reason why he never gets upset at Itsuka for hitting him when he’s being a jerk. He knows he’s out of line, but he has trouble resisting the urge to be snide and sarcastic to his rivals. It’s why he empathizes so well with Hitoshi Shinso, who has mind control abilities. He’s encouraging and eager to work with him, because he understands what it’s like to have people dismiss one’s dreams of becoming a pro-hero.

Neito is intelligent, strategic and insightful. While watching the fight between Ochaco Uraraka and Katsuki Bakugou at the UA sports festival, he is able to figure out Ochaco’s strategy before most people in the audience do (including numerous pro-heroes) and explains it to his classmates. He is able to quickly identify an aspect of Izuku Midoriya’s quirk that even Izuku himself hadn’t realized, namely that the quirk involves stored energy.


POWERS/ABILITIES: Neito’s quirk is called “Copy”. It allows him to copy the powers of others through making physical contact with them (it seems to be enough if he's touching their clothed shoulder), including any physical traits of the power, such as Eri’s horn, or the look of Kirishima’s skin when he is using his hardening quirk. The only thing he cannot properly copy is any ability that uses stored energy. He can copy the quirk itself (as evidenced by him getting a horn like Eri’s), but without the stored energy, it’s useless. At first, Neito was able to copy three quirks at a time for a maximum of five minutes. Currently, he has doubled the time of ten minutes, and increased the number of quirks he can copy. It’s confirmed that it’s at least four, and implied that it may be more. For game mechanics purposes, I would like him to be able to copy four when he’s doing the bare minimum amount of moonlacing needed, but up to six when he has plenty of Chroma to spare.

With his power seems to come an intuitive comprehension of how to use the quirks he copies. The MHA world briefly shows that there are classes to help children learn to control their quirks, but Neito is able to control whatever he copies instantaneously. UA teacher Shota Aizawa even calls on Neito to try to help Eri control her dangerous and rare quirk “Rewind”, believing that if Neito could successfully copy it, he would be able to teach Eri how to use it.

Aside from his power, Neito is intelligent and athletic. He shows talent with strategy and leadership. Athletics-wise, he’s fairly agile and has good reflexes.

INVENTORY: One backpack, a binder full of school notes, his hero costume, his gym uniform and two Franco-Belgian comics

MOONBLESSING: Iris

SAMPLES

link #1
link #2

Profile

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Neito Monoma

October 2019

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